The Ultimate Group Immersive Experience
The Ultimate Group Immersive Experience

Simul8VR:

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Emad Moradian
Emad Moradian
I'm a
  • Residence:
    Canada
  • City:
    Toronto
  • Age:
    34

Simul8VR

AR/VR, UI/UX
  • Requirements:
    UI/UX, Brand Identity, Research Machine Learning, Multi-Platform
  • Client:
    Scatter, 2014
  • Location:
    Sydney, Australia
In 2015, VR company CanDo designed and developed a Virtual Reality 5-Seated Cinema that incorporated wind, water, and chair vibration and rotation. The project required a range of skills, including product design, 3D modeling, concept design, UX design, and animation. The Virtual Reality 5-Seated Cinema aimed to provide an immersive and interactive experience for users, transporting them to different worlds and environments.
Video presentation

Objectives:

The objective of this project was to create a fully immersive and interactive virtual reality experience that would simulate real-life environments for the user. The Virtual Reality 5-Seated Cinema was designed to incorporate a range of sensory elements, including wind, water, and chair vibration and rotation. The goal was to provide users with an unforgettable experience that would allow them to feel as if they were truly present in the virtual world.

Scope:
The project required a range of skills, including product design, 3D modeling, concept design, UX design, and animation. The Virtual Reality 5-Seated Cinema was designed to accommodate five users at once, with each user having their own headset and chair. The chairs were designed to be able to vibrate and rotate in sync with the VR experience, enhancing the user's sense of immersion.

The project also required the development of a range of virtual environments, including underwater, outer space, and post-apocalyptic worlds. The environments were designed to incorporate a range of sensory elements, such as wind and water effects, to enhance the user's sense of presence and immersion.

Deliverables:
The Virtual Reality 5-Seated Cinema project delivered a fully functional and immersive virtual reality experience that was designed to transport users to different worlds and environments. The project included the design and development of the physical chairs, the VR headsets, and the software required to create the virtual environments. The final deliverable included a range of virtual environments, each with their own unique sensory elements, and a fully functional 5-seated cinema system that incorporated wind, water, and chair vibration and rotation.

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